Free WebP to sprite sheet · no upload
Convert WebP frames to a sprite sheet in your browser. Pack still .webp files, preview the loop, then export PNG plus TexturePacker JSON. Nothing is uploaded.
Packs still WebP frames into one atlas PNG plus JSON. WebP to spritesheet (one word) is the same converter.
A WebP to sprite sheet tool takes .webp frames and lays them on a grid or strip so Unity, Godot, Phaser, or Pixi can load one texture instead of dozens of files.
Packing stays in the browser: trim, padding, extrude, power-of-two, and TexturePacker JSON. Mix in PNG or JPG if you need to. Animated WebP is not split like a GIF — use still frames, or convert animation to GIF first on GIF to sprite sheet.
Same local packer as the homepage, with a WebP-first landing for that search.
Drag still WebP frames. Names sort naturally so walk_2 sits before walk_10. PNG and JPG can join the same sheet.
Place WebP frames on a horizontal or vertical strip, or use a grid. Packed layout is there for mixed icon sizes.
Export sheet.png, TexturePacker Hash/Array, Godot atlas text, and optional per-frame PNGs. Engines read PNG, not WebP, for the atlas.
Play the frames at a chosen FPS so you catch bad order before the engine sees it.
Turn Uniform on for even cells — useful when Unity Sprite Editor slices by size.
An animated WebP only contributes its first frame. For a looping source file, use GIF to Sprite Sheet.
Same local tools, different job. Open the converter that matches the file you already have.
Pack PNG, JPG, or WebP frames into a PNG atlas with TexturePacker JSON. Runs in the browser.
Open Sprite Sheet MakerSplit an animated GIF into frames, pack a PNG atlas, and export TexturePacker JSON in the browser.
Open GIF to Sprite SheetCombine PNG, JPG, or WebP frames into one atlas. Same local packer, still-image landing.
Open Image to Sprite SheetSample MP4, WebM, or MOV locally (~12 fps, max 64, 50% scale by default), then pack PNG plus TexturePacker JSON.
Open Video to Sprite SheetConvert an H.264 MP4 locally (~12 fps, max 64, 50% scale by default). Same sampler as the video page, MP4-only drop zone.
Open MP4 to Sprite SheetSplit a sprite sheet into individual PNG frames and download a ZIP. Same as a sprite sheet splitter.
Open Sprite Sheet CutterSlice a grid, preview FPS, and export a looping GIF in the browser.
Open Sprite Sheet to GIFDrop still WebP frames, set the grid, preview FPS, and export PNG plus atlas JSON.
Drag still .webp files onto the converter. Names sort naturally so walk_2 sits before walk_10. PNG or JPG can join the same sheet.
Pick Grid, Horizontal, or Vertical. Set columns, padding, trim, and uniform cells the same way as the maker.
Play the animation at your FPS to check frame order before you export.
Download ZIP or PNG. The atlas is PNG even though the sources were WebP. Phaser and Pixi load TexturePacker JSON; Unity slices a uniform sheet.
Use this URL when the files in your hand are WebP frames and you need one sheet plus atlas.
You exported frames as WebP from a pipeline or CDN. Pack them here, then load the PNG atlas in Phaser, Pixi, Unity, or Godot.
Some editors and export scripts write WebP. Drop those frames instead of converting to PNG by hand first.
A folder of mixed stills belongs on Image to Sprite Sheet. An animated GIF belongs on GIF to Sprite Sheet.
The homepage sprite sheet maker is the same engine. This page is the WebP-first converter: drop .webp, export a PNG atlas.
Packing still WebP frames, how this differs from PNG and GIF converters, and what engines actually load.
Pick the URL that matches the files you already have.
Drop still WebP frames and export PNG plus TexturePacker JSON.
Split an animated GIF first. That converter is GIF to Sprite Sheet.