Free mp4 to sprite sheet · no upload

MP4 to Sprite Sheet

Convert an MP4 to a sprite sheet in your browser. Sample H.264 frames (about 12 fps, max 64, 50% scale by default), pack a PNG atlas, then export TexturePacker JSON. Same local packer as video to sprite sheet, MP4-first. Nothing is uploaded.

What does MP4 to sprite sheet do?

Samples frames from an MP4 in the browser, then packs a PNG atlas plus JSON. mp4 to spritesheet is the same converter.

An MP4 to sprite sheet tool takes a local .mp4 (typically H.264), grabs frames along the timeline (about 12 fps, capped at 64), and packs them so engines load one PNG instead of a movie file.

Nothing is uploaded. Scale defaults to 50% of the source. This URL is MP4-first for that search. WebM or MOV belong on Video to Sprite Sheet. GIF still belongs on GIF to Sprite Sheet.

MP4 to sprite sheet converter features

H.264 landing plus the same local packer as video to sprite sheet.

  • Drop .mp4, nothing uploads

    The file picker accepts MP4 only. If this browser cannot play the clip, you will see a clear error.

  • Sampled frames, not every frame

    About 12 fps, at most 64 cells, at 50% scale by default. Raise Scale only if you need larger cells; 100% on 1080p can freeze the tab.

  • Then pack like any sheet

    Grid, strip, trim, padding, uniform cells, power-of-two — same controls as the maker. Trim starts off so sampled video cells keep their full box.

  • PNG + TexturePacker JSON

    Engines load PNG, not MP4. Export Hash/Array JSON, Godot atlas text, optional frame ZIP.

  • Preview before export

    Play sampled MP4 frames at full cell size at your FPS to catch a bad interval before Unity sees it.

  • Other video types next door

    WebM or MOV: Video to Sprite Sheet. Same sampler, wider accept list.

How to convert an MP4 to a sprite sheet

Drop an MP4, wait for sampled frames, pack the grid, and export PNG plus atlas JSON.

1

Drop the MP4

Add a .mp4. Frames sample at about 12 fps, capped at 64, at 50% scale by default. WebM or MOV belong on Video to Sprite Sheet.

2

Pack the sprite sheet

Pick Grid, Horizontal, or Vertical. Set columns, padding, trim, and uniform cells.

3

Preview the loop

Play the sampled MP4 frames at your FPS before you export.

4

Export PNG and JSON

Download ZIP or PNG. The atlas is PNG even though the source was MP4.

Who MP4 to sprite sheet is for

Use this URL when the file in your hand is specifically an MP4.

  • Phone or camera MP4s

    Quick clips from a phone are usually MP4. Sample here instead of extracting frames in another app first.

  • H.264 exports from tools

    Aseprite, After Effects, and many game recorders write MP4. Drop that file on this converter.

  • Not an MP4?

    WebM/MOV: Video to Sprite Sheet. GIF: GIF to Sprite Sheet. PNG frames: Image to Sprite Sheet.

  • Same engine, MP4 landing

    Video to sprite sheet is the generic video URL. This page exists so mp4 to sprite sheet has its own title and H1.

MP4 to Sprite Sheet FAQ

H.264 sampling, frame caps, and how this differs from the generic video converter.

Drop a .mp4, wait for sampled frames (about 12 fps, max 64, 50% scale by default), pack the grid, export PNG plus TexturePacker JSON. That is mp4 to sprite sheet / mp4 to spritesheet on this page.
No. This landing accepts MP4 only. Use video to sprite sheet for WebM or MOV.
Each cell is a bitmap. Sampling plus 50% scale keeps 1080p clips from exhausting tab memory. Raise Scale only if you need larger cells; 100% can freeze the tab.
Only if this browser can play it. Chrome often needs H.264. If the clip will not play, re-export as H.264 MP4.
No. Engines load PNG plus JSON. The MP4 is only the source.
No. Sampling, packing, and export stay in your browser.
Same packer after frames exist. The sprite sheet maker expects images. This URL samples an MP4 first.

Related conversions

Pick the URL that matches the file you already have.

  • MP4 → sheet (this page)

    H.264 MP4 only. Sample frames, export PNG plus JSON.

  • Video → sheet

    MP4, WebM, or MOV on the generic video converter.