Free video to sprite sheet · no upload

Video to Sprite Sheet

Convert a video to a sprite sheet in your browser. Sample frames from MP4, WebM, or MOV (about 12 fps, max 64, 50% scale by default), pack a PNG atlas, then export TexturePacker JSON. Nothing is uploaded.

What does video to sprite sheet do?

Samples frames from a video in the browser, then packs a PNG atlas plus JSON. It does not upload the clip.

A video to sprite sheet tool reads MP4, WebM, or MOV locally, grabs frames along the timeline (about 12 fps, capped at 64), and lays them on a grid or strip so Unity, Godot, Phaser, or Pixi can load one texture.

The clip stays in this tab. Scale defaults to 50% of the source (long edge capped at 2048 at 100%). Have an MP4 and want that search URL? Open MP4 to Sprite Sheet. An animated GIF still belongs on GIF to Sprite Sheet.

Video to sprite sheet converter features

Local frame sampling plus the same packer as the homepage maker.

  • Drop a clip, nothing uploads

    MP4, WebM, or MOV stay in the tab. If this browser cannot play the clip, you will see a clear error.

  • Sampled frames, not every frame

    About 12 fps, at most 64 cells. Scale starts at 50% so 720p/1080p clips fit in tab memory. Raise it in the right panel only if you need larger cells.

  • Grid or strip after sampling

    Pack sampled frames on a grid or horizontal/vertical strip. Trim starts off for video so cells keep their full box. Padding and uniform cells work like the maker.

  • PNG + atlas JSON

    Export sheet.png, TexturePacker Hash/Array, Godot atlas text, and optional per-frame PNGs.

  • Preview the loop

    Play sampled frames at full cell size (not the list thumbs) at a chosen FPS before you download.

  • MP4-first page next door

    mp4 to sprite sheet is a separate URL for H.264 files. Same engine, MP4-only drop zone.

How to convert a video to a sprite sheet

Drop MP4, WebM, or MOV, wait for sampled frames, pack the grid, and export PNG plus atlas JSON.

1

Drop the video

Add MP4, WebM, or MOV. The browser samples about 12 fps, at most 64 frames, at 50% scale by default. Raise Scale in the right panel only if you need larger cells.

2

Pack the sprite sheet

Pick Grid, Horizontal, or Vertical. Set columns, padding, trim, and uniform cells the same way as the maker.

3

Preview the loop

Play sampled frames at your FPS to check the interval before you export.

4

Export PNG and JSON

Download ZIP or PNG. Phaser and Pixi load TexturePacker JSON; Unity slices a uniform sheet. MP4-only files also have MP4 to Sprite Sheet.

Who video to sprite sheet is for

Use this URL when the source is a video, not a GIF or a folder of PNGs.

  • Prototype from screen recordings

    Short gameplay or UI clips become a sheet you can drop into Phaser or Unity without a desktop extractor.

  • Rendered turntables

    Export a short MP4 or WebM from Blender or After Effects, sample frames here, then pack.

  • Need GIF or stills instead?

    Animated GIF: GIF to Sprite Sheet. Loose PNG/WebP: Image or WebP converters. MP4-only: MP4 to Sprite Sheet.

  • Same packer, video landing

    The homepage maker packs frames you already extracted. This page samples the video first.

Video to Sprite Sheet FAQ

Sampling a clip in the browser, frame caps, and how this differs from GIF and MP4 landings.

Drop MP4, WebM, or MOV on this page. The browser samples about 12 frames per second, up to 64 cells, at 50% scale by default, then you pack and export PNG plus TexturePacker JSON. That is video to sprite sheet here — nothing is uploaded.
No. Reading every frame would use too much memory. Long clips are sampled across the timeline. Short clips still cap at 64 frames. Scale defaults to 50% of the source size (keep it there for 720p or 1080p).
Whatever this browser can play: typically H.264 MP4 and VP8/VP9 WebM. HEVC or unusual MOV files may fail. MP4-only drop zone: MP4 to sprite sheet.
No. Sampling, packing, and export stay in your browser. Nothing is uploaded.
No. GIF splits every decoded GIF frame. Video samples a movie file. Use GIF to sprite sheet for .gif.
Same sampler, MP4-first title and accept list for the mp4 to sprite sheet query. WebM and MOV stay on this URL.
No. Sampling, packing, and export stay in your browser.
No. It samples a video you already have. It does not invent frames from a prompt.

Related conversions

Pick the URL that matches the file you already have.

  • Video → sheet (this page)

    MP4, WebM, or MOV. Sample frames, export PNG plus TexturePacker JSON.

  • MP4 → sheet

    H.264 MP4-first landing. Same local sampler.