# Sprite Sheet Maker > Browser tool that packs PNG, JPG, and WebP frames into a sprite sheet. Layout, trim, padding, and animation preview run locally. Export PNG plus TexturePacker-style JSON. Frames are not uploaded. - Home (maker): https://spritesheetmaker.app/ - GIF to sprite sheet: https://spritesheetmaker.app/gif-to-sprite-sheet - Image to sprite sheet: https://spritesheetmaker.app/image-to-sprite-sheet - Sprite sheet cutter: https://spritesheetmaker.app/sprite-sheet-cutter - Sprite sheet to GIF: https://spritesheetmaker.app/sprite-sheet-to-gif - Contact: mailto:support@spritesheetmaker.app - Privacy: https://spritesheetmaker.app/privacy - Terms: https://spritesheetmaker.app/terms - Acceptable Use: https://spritesheetmaker.app/acceptable-use - This file: https://spritesheetmaker.app/llms.txt ## Product facts - Primary name: Sprite Sheet Maker - Canonical domain: https://spritesheetmaker.app - Packing happens in the browser. It is not an AI character generator and not a free sprite-art library. - Atlas JSON follows TexturePacker Hash/Array shape (frame, trimmed, spriteSourceSize, sourceSize). Unity has no .meta export yet; use uniform cells in Sprite Editor. Godot export is a region text file, not a native .tres. - Cutter: even-cell overlay stays fixed; drag the image to align; Apply slices the frame list; ZIP of PNG frames. Sprite sheet to GIF uses the same Apply flow, then encodes a looping GIF. Packed MaxRects atlases are not auto-sliced yet. - Share image: https://spritesheetmaker.app/og/share.png (1200×630) ## Sitemap - https://spritesheetmaker.app/sitemap.xml